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fetusdoctor

Age/Gender: 25, Male

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All Flash Reviews

4 Reviews | 0 w/ Responses

Score: 6
Christian Quotes

"Nice, but..."

submission: Christian Quotes
date: October 4, 2007

It could use both a preloader and buttons that allow you to move back and forth between quotes, rather than setting the quotes at a play speed.

I recognized a couple of these, though I haven't heard all of them.

This could have used a little more than just quotes though. Some animation or interaction would have been nice.

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Score: 10
Metropolis Circuit

"Fantastic."

submission: Metropolis Circuit
date: September 8, 2007

Smooth, fast paced, colorful animation. Loved it. And despite the few cheesy lines in the movie, the voice acting was well done.

Reminds me a lot of this game "Jet Grind Radio" or "Jet Set Radio". I can't remember which name it is.

All in all, professional looking stuff. You have a great style.

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Score: 6
Stick adventures game

"Shows potential..."

date: July 12, 2007

...but needs a lot of work.

1) Show some controls at the least. Instructions or a tutorial would be better.

2) Make it so the stick figure moves WITH the moving platforms. IT should be something like

/*assuming you have a variable called MovingPlatformMovement that decides where the platform is going.*/

onClipEvent(enterFrame){
if(StickFigure.hitTest(MovingP latform)){
if(MovingPlatformMovement == -10){
StickFigure._x -= 10;
}else{
if(MovingPlatformMovement == 10){
StickFigure._x +=10;
}
}
}

Hopefully that will get you started on that part.

3)Compress your sound. Cut what you have into shorter loops and make sure to compress your audio when you export your Flash. The file size of this game was too big for what it was.

4)Add some power-ups!
Make it a little more fun than jumping and dodging. Throw some jet-packs, springs, lasers, teleporters and all sorts of goodies in there!

5)Re-submit as a whole new game. Because if you've done all that it will be a whole new game!

Hope this helps!

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Score: 9
Onslaught 2

"Finally, someone who knows what makes games fun."

submission: Onslaught 2
date: June 29, 2007

Wow, simply an amazing game. Simple enough for anyone to play and complex enough to keep you interested after a long time playing. The number of combos alone was astounding. Great work.

Of course it could be improved upon.

1)Sound, obviously.
2)The icons were humorous. That's the first time I've ever been attacked by a printer icon. I would make your own enemies though to avoid copyright issues and I happen to like most of your other graphics and would like to see what you could do for the enemies.
3)Level out the enemies a little more. They grow exponentially difficult and it takes some of the fun out of the game when the only way to get past level 200 is to use "Laser Chains". I liked all of the weapons, and I'd like to use them all at the higher levels.
4) Small coding problems. When I would minimize the gray menu (the one that gives you messages and shows you what lasers are linked) I would try to maximize it again and sometimes it would start selecting things in the menu instead rather than maximize it. Frustrating.
Also the rockets, cannons, and tazers always said "freakout not implemented" or "holding not implemented" even though I did have them implemented. Even when they were 100% upgraded in all three attributes it would say "____ not implemented".
5)The "mine" combos would be better if they threw a mine on the road every time they were able to, rather than just when enemies were in range. The black hole is perfect, you shouldn't get money for something that instant-kills, no matter what other people say.

Again, fantastic work. I hope these pointers help, and I can't wait to see Onslaught 3!

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